A full-featured 3D real-time rendering, animation, and baking suite, providing artists a powerful and efficient workflow for all stages of production.
LONG LIVE THE KING
The third release of Toolbag, our real-time rendering suite, ushers forth a new standard in image quality. A slew of exciting new features ensure that you’re able to tackle any challenge, while our modular shaders and responsive scene editor empower you to work at the speed of light.
IN MOTION
From previewing run and jump cycles to staging an epic short film, our new animation tools will bring your cinematic vision to life. Enjoy entirely new systems for importing and keyframing meshes, lights, cameras, post effects, and more.
LIGHT IT UP
Global illumination teams up with exceptional image-based lighting to provide awesome occlusion, beautifully bounced light, and spectacular reflections. Toolbag’s lighting tools are now better than ever.
BAKED GOODS
Our artist-friendly baking tools provide the instant feedback needed to revolutionize your texturing workflow. Real-time updates, bake groups and interactive 3D painting makes baking a piece of cake.
TAKE A SHOT
From look-dev to final presentation, our physically accurate renderer makes it easy to create gob-smacking promotional material for your game, film, or product launch.
CUSTOM FIT
Tailor Toolbag to your pipeline with Python plugin and custom shader support. Extend Toolbag’s functionality with scripts that automate common tasks and add new features. Bespoke shaders enable you to match the look of your project or create new effects. Not the technical type? Download shaders and plugins from our Add-on Library.
UNIVERSAL APPEAL
No matter the industry, Toolbag is an essential part of the modern 3D artist’s workflow. Whether you’re defining the look of your project, reviewing assets, or looking to stand out from the crowd, we’ve got you covered.
- INDIVIDUALS
Designed with the artist in mind, our ease of use and superb image quality ensure your work is shown in the best light. - STUDIOS
Instant iteration, standardized shaders, and incredible customization make Toolbag an essential part of your pipeline. - SCHOOLS
Toolbag’s straightforward, physically- based workflow will get your students up to speed in no time.
This is a multi-package portable. I can add updates/plugins via .svm files, just request plugins or notify me about new updates.
Files:
- Marmoset Toolbag 3.08 Portable.exe = main program and data file
Addons/packs:
Sandbox folder: "\Sandbox\Marmoset Toolbag\roaming\modified\@PROGRAMFILES@\Marmoset\Toolbag 3\"
Portable features:
- No installation required
- No Admin rights needed
- Pre-activated
- 100% Offline, completely safe to use, no firewall needed
- Sandbox folder containing modified settings, delete to reset
- Just run it and enjoy!
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Download
Version | Format | Size ? | Download ? | |
---|---|---|---|---|
Marmoset Toolbag |
v3.08 |
Portable |
714 MB | |
Marmoset Toolbag |
v3.08 |
Setup |
290 MB |
Click above to let me know if this program is important to you! It might get more updates 😎
And if the portable works for you, remember to come back and leave a positive comment! 💖
No files are hosted or transmitted by this server. No copyright infringement or violation of intellectual property intended. All the content reported in this post is just a copy-paste of what can be easily found on the original website of the original software maker, that is the one found by clicking on 'Read more'. That website and the relative company owns any intellectual property here included.
By continuing with any file download, the user agrees to have read and understood the Disclaimer page and to be okay with it - as also stated in the cookie bar at the bottom of every page - agreeing to delete any file downloaded from this post within 24 hours from the first run, as it's intended to be for evaluation purposes only, no different from the official Trial given by the owner, but just in an easy 1-click format without installation hassles.
Hi! May I ask where can I find the watermark.tga file so I could modify it? Thanks
Seems like the watermark file isn’t anywhere in the sandbox file.
I wonder where it could be
in the sandbox there are only files that get modified from the original ones, which are included in the main exe/data file.
So, if you manually create a new watermark.tga file and put it in the correct path under sandbox, the portable will read that one instead of its own original file.
nice!