HDR Light Studio: The fastest way to perfect lighting
HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. The lighting process is now easy, fast, precise, creative and enjoyable. HDR Light Studio builds lighting that is used by your existing 3D software and renderer. By adding HDR Light Studio, 3D artists become more productive and image quality improves.
Interactive Image Based Lighting
The dynamic HDRI environment map is updated in real-time as lights are added and adjusted, as is the Render View that is lit by it.
HDRI Area Lights
HDR Light Studio can also create and control 3D Area Lights / Emitters inside your 3D software.
These are positioned with the same intuative interface, clicking and dragging on the 3D model.
Area Lights are currently compatible with 3ds Max, Maya, Cinema 4D and MODO Connections.
Use Standalone or Connected
HDR Light Studio can be used standalone – load a 3D scene and produce the perfect HDRI map.
Connect HDR Light Studio with your 3D software and Renderer. Lighting is built and updated live within your 3D software as you light with HDR Light Studio.
Here are some of the images created with HDR Light Studio.
HDR Light Studio provides a unique real-time lighting interface and includes a wealth of procedural and image based lighting content.
Light Sources: Procedural
HDR Light Studio is best known for creating studio lighting – especially suited to reflective materials.
Procedural lights can be precisely controlled and positioned to create a wide variety of lighting effects.
Light Sources: Images
For the most realistic lighting effects – load HDR images as light sources in HDR Light Studio.
Image based light sources bring high levels of realism with subtle details and imperfections seen in reflections.
Includes a Library of Light Sources
Render View & LightPaint
The Render View is a key feature of HDR Light Studio’s lighting interface.
Lights are positioned by clicking and dragging on the Render View – we call this patented process LightPaint.
Area Lights are controlled with LightPaint and are compatible with 3ds Max, Maya, Cinema 4D and MODO.
Area lights are created and controlled in real-time in your 3D software, for your chosen 3D renderer, as you work in HDR Light Studio. This includes creating the light geometry, appropriate shaders and mapping the RGBA image content onto the light.
When blending photography and CG imagery, matching the lighting between the photographic content and the CG elements is key to a successful and believable image. If a HDRI map of the location has not been captured then a lighting setup needs building from scratch. HDR Light Studio makes this process easy and enabling the rapid creation of a suitable lighting environment.
When reality isn’t enough. Load HDRI maps shot on location and add additional light sources to bring your subject to life.
Just like on a real photoshoot, beauty lights are added to make your subject the star of the show.
HDR Light Studio includes a procedural sky shader. Replace the sky on an existing HDRI map and use an alpha ramp to control the horizon position and softness. Drag and drop the included Cloud preset images onto the sky for added realism. The sun disc can be increased in size whilst maintaining its overall lighting contribution, allowing for creative decisions about the sun scale. The sun disc has a controllable soft edge.
Mix Up Your Maps
Load more than one HDRI map into HDR Light Studio and use the alpha ramp to blend between them. Use saturation adjustments and color filtering, via blend modes, to take control of color and create a better match. Enabling you to get more out of your existing HDRI collection.
More than Lights
The HDR Canvas is a compositor for HDR and LDR content, supporting a range of image formats, mappings and blend modes.
HDRI maps are the ultimate portable lighting format. They can be used with different renderers and produce predictable and accurate results. Especially with physically based rendering.
When implementing the new Area Lights feature, we ensured these lights were portable too. For example, you can create a lighting design in Maya for Arnold Render (using a HDRI map with Area Lights) and then switch renderers to V-Ray, the Area Lights will be rebuilt using V-Ray lights. You can also light a shot in Cinema 4D with Arnold, and load the same lighting design into Maya with Maxwell Render to get the exact same lighting.
VFX artists will be pleased to know HDR Light Studio has progressed to embrace some industry standards.
HDR Light Studio uses OpenColorIO color management and supports loading Alembic scene files. In order to efficiently handle very large image files, HDR Light Studio will automatically convert image files to mip-mapped and tiled images, saving them as .tx files. When using .tx files, HDR Light Studio only loads the image resolution and area needed – this vastly improves image load times and performance.
HDR Light Studio – “Carbon” Release
This new major release of HDR Light Studio is called Carbon – the element used in the filament of the first commercially available light bulbs. Version numbers have now been replaced with nick names.
Portable 5.7 (v2018.0725)
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