3D HAS NEVER BEEN THIS FUN
ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists the world over.
We are pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details.
With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve. Start with a sphere, cube, cone or any other mesh and have some fun with Sculptris Pro.
Project Primitive is a unique deformer that offers a new way to blend multiple pieces of geometry together. Use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh, and more.
ZBrush 2018 provides PolygroupIt — an entirely new way to create the polygon groupings that are so essential to a smooth workflow. PolygroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating Polygroups has never been so easy. With PolygroupIt you can delete, add, copy & paste, grow or shrink, create Polygroups symmetrically and even use PolyPaint to trace out exactly what you want your Polygroups to look like.
- Elastic Option for Curve Mode
- Liquid Option for Curve Mode
- Equidistant Gizmo Mesh Duplication
- Remember Draw Size
- Remember Dynamic Mode for Draw Size
- Tessimate Geometry
- New PolyGroup by Normals Algorithm
- Added Draw Transformation Border option to hide transformation border
- Increased OBJ Import file size capacity
- Increased Output Size for 3D Print Hub
- New Snake Hook Brushes for Scultpris Pro
- Option to Save Startup Default Material
- QuickSaves Can Now be Saved to Any Hard Drive
- New Activation and License Management System with Unique Login Support
- Create Displacement Maps from the highest subdiv level if HD geometry levels are present
- OBJ Import will not accept Color Vertex information
- Presets added to Decimation Master
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- Added various changes to increase ZBrush sculpting and navigation speed.
- Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
- Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
- Added option to export Smooth Normals with OBJ files.
- Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
- Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
- Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.
- Read more
New way of doing portables: separate .svm packages -useful for plugins & so: reduces main exe size that contains only the program, then you can download the plugin package only if you want it! -ability for me to release a small program update through these separate files, without having to make the whole thing form scratch for each update. → More updated portables and less unnecessary size! This portable release includes: main package (~1.7 Gb): - ZBrush 2018.1 Portable.exe, main exe and data file ► more plugins can be added later by request, or simply add them to "\Sandbox\ZBrush\roaming\modified\@PROGRAMFILES@\Pixologic\ZBrush 2018\" folder, or similar others (appdata etc), just like the installed version, and at next startup the portable will recognize your new files. Multilanguage version: All available ZBrush languages included
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♥ If this portable works for you, come back and say thanks ♥