Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.
MODELING, RENDERING, ANIMATION Houdini FX includes all the features found in Houdini Core including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.
CLOUDS & VOLUMES | The Cloud FX tools offer an artist-friendly way of building, sculpting and rendering cloud formations. This workflow utilizes sparse volume sculpting tools created as part of the OpenVDB open source initiative.
ANIMATION | Houdini has an animator-friendly workflow which includes a channel editor, dope sheet and interactive timeline. Set keyframes on any parameter or use Houdini’s Advanced Motion-editing tools for even more control.
CHARACTER RIGGING | Houdini’s node-based approach fits perfectly with the working methodology of a typical character rigging TD. Characters can then be wrapped up into a single Digital Asset node and delivered to the animation team.
LIGHTING | Houdini’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders and defining the look of a shot. Environment and GI lights work well with Mantra’s physically-based rendering.
MANTRA RENDERING | With Houdini, you can rely on a robust built-in rendering solution called Mantra or create custom support for a wide variety of third party renderers. Mantra is particularly good at rendering volumes such as smoke.
COMPOSITING | Houdini includes a node-based compositor which is perfect for creating slap comps. Lighters can test out render passes before sending plates to artists working with other compositing apps.
Houdini FX:
PYRO FX | With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
FLUIDS & OCEAN FX | Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.
BULLET RBD | In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control.
PARTICLES | Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
FINITE ELEMENTS | The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. Take the simulation of digital destruction, and gooey slimy objects, to the next level.
CLOTH | Houdini FX’s cloth solver can handle multiple layers while generating accurate, realistic results over long simulations. By adjusting a few simple parameters, you can achieve a variety of different looks and material types.
WIRE & FUR | Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.
CROWDS | The crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.
This is a multi-package portable.
I can add updates/plugins via .svm files, just request plugins or notify me about new updates.
Files:
Main pack:
- SideFX Houdini 18.0 Portable.exe = main program and data file
- *.exe = other launchers for all included apps (see pic)
Optional pack:
- LaubwerkPlants.svm = Laubwerk Plants Kit plugin - the same file also works with my Portable 3dsMax, Maya, Cinema 4D, SketchUp.
- houdini18_vray4.svm = V-Ray plugin for Houdini
- houdini18_unreal.svm = Houdini Engine for Unreal 4.23.1/4.24/4.25. This is a data file for Houdini Portable.
Note that Houdini Engine for Unity 5.6+ / Maya 64-bit / 3ds Max 2017+ is already included in main exe.
Click 'Thank You' to let me know if this program is important to you! It might get more updates 😎 And if the portable works for you, remember to come back and leave a positive comment! 💖
No files are hosted or transmitted by this server. No copyright infringement or violation of intellectual property intended. All the content reported in this post is just a copy-paste of what can be easily found on the original website of the original software maker, that is the one found by clicking on 'Read more'. That website and the relative company owns any intellectual property here included. By continuing with any file download, the user agrees to have read and understood the Disclaimer page and to be okay with it - as also stated in the cookie bar at the bottom of every page - agreeing to delete any file downloaded from this post within 24 hours from the first run, as it's intended to be for evaluation purposes only, no different from the official Trial given by the owner, but just in an easy 1-click format without installation hassles.
Awesome update! thank you so much.
But i have a little issue.. when i open up the license manager, it asks me to login, and if i go in the file menu, the option to manually enter the keys is grayed out and cannot be clicked.. any solutions? I’m running w10 version 2004
Same os for me and works well! Try disabling internet for a minute (even though it’s already disabled into the portable) and also try cleaning previous licensing you might have used in houdini 17.5… check disk and registry as well
Hi, i tested in a fresh VM, it does work well!
in my main pc i tried returning the old houdini 17.5 licenses, but that requires internet connection. i tried deleting the sandbox directory, and i also tried to see left overs file on the hdd and registry, but i cant find any.. do you have any idea where they would be? is a specific folder/registry path? thank you!
Solution For me :
1. Run License Administrator.
RUN AS ADMINISTRATOR OR YOUR LICENSES WILL NOT BE WRITABLE (the menu doesn’t allow for enter licenses manually.)
Hey mr. Jhonson can i run it on a none restricted pc and later copy the whole file to an admin restricted Computer ? Will it be possible that it will work?
Okays, by the way, maybe its about the write access? The license administrator say that the machine i use does not have write access to the license server? Any idea?
My license manager let me manually enter after I restarted the exe with admin rights. It’s always a risk to give admin rights like this, so it’s up to you if you want to try.
Btw thx for your work House, this one runs well so far. First run takes very long due to having to wait for Windows prompts but subsequently it opens much faster
hey sorry, binbox has troubles sometimes, tey changing browser, if still issues send me an email i’ll give you links
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Updated to v18.0 and added V-Ray + Laubwerk 🥳
Awesome update! thank you so much.
But i have a little issue.. when i open up the license manager, it asks me to login, and if i go in the file menu, the option to manually enter the keys is grayed out and cannot be clicked.. any solutions? I’m running w10 version 2004
Same os for me and works well! Try disabling internet for a minute (even though it’s already disabled into the portable) and also try cleaning previous licensing you might have used in houdini 17.5… check disk and registry as well
Hi, i tested in a fresh VM, it does work well!
in my main pc i tried returning the old houdini 17.5 licenses, but that requires internet connection. i tried deleting the sandbox directory, and i also tried to see left overs file on the hdd and registry, but i cant find any.. do you have any idea where they would be? is a specific folder/registry path? thank you!
You see there must be something somewhere… did you try the hidden folders c:/programdata and /user/appdata?
Solution For me :
1. Run License Administrator.
RUN AS ADMINISTRATOR OR YOUR LICENSES WILL NOT BE WRITABLE (the menu doesn’t allow for enter licenses manually.)
Interesting, thanks. It does work without admin on my pc and on a clean w10 btw, but thanks for the trick 🙂
Hey mr. Jhonson can i run it on a none restricted pc and later copy the whole file to an admin restricted Computer ? Will it be possible that it will work?
I’m able to use it perfectly without it asking for admin so you can try
where houdini.evr path?
thanks
I dunno what’s that..?
About licensing ? Im trying to follow along in the note but the botton for manually enter key cant be selected its grayed out what should i do?
see Anthony comments
Okays, by the way, maybe its about the write access? The license administrator say that the machine i use does not have write access to the license server? Any idea?
No idea, it works in a fresh w10 installation, it’s something in your pc that’s causing this but no clue :/ try stuff…
My license manager let me manually enter after I restarted the exe with admin rights. It’s always a risk to give admin rights like this, so it’s up to you if you want to try.
Btw thx for your work House, this one runs well so far. First run takes very long due to having to wait for Windows prompts but subsequently it opens much faster
Welcome 😀
Best release!
Thanks again!
Welcome 💙
The most intuitive way to design, document and communicate your ideas in 3D.
None of your links are working ! I have tried all of them !
Just tried and they all work, check FAQ page for download instructions
THanks so much for this!
welcome!
grazie per questi portables e ti garantisco che nel nominare i file sei veramente un genio 😀
Ahahhaha grazie a te, non sai quanto mi diverto! 😆
cant download.pls
cant open binbox
hey sorry, binbox has troubles sometimes, tey changing browser, if still issues send me an email i’ll give you links