CREATE GAMES, CONNECT WITH YOUR AUDIENCE, AND ACHIEVE SUCCESS
You can create any 2D or 3D game with Unity. You can make it with ease, you can make it highly-optimized and beautiful, and you can deploy it with a click to more platforms than you have fingers and toes. What’s more, you can use Unity’s integrated services to speed up your development process, optimize your game, connect with an audience, and achieve success.
INDUSTRY-LEADING MULTIPLATFORM SUPPORT
Renowned throughout the industry as the multiplatform game engine, Unity allows you to target more devices more easily. With Unity, you get one-click deployment to the full range of mobile, VR, desktop, Web, Console and TV platforms.
FLEXIBLE, FAST AND HIGH-END
Unity is a ready-made solution that’s also intuitive to use and deeply customizable. With workflows that just make sense, rendering power, and highly optimized physically-based shading, you can make beautiful games fast.
A FEATURE-RICH AND HIGHLY FLEXIBLE EDITOR
The Unity engine is loved throughout the gaming industry for the depth and quality of its optimizations and the speed and efficacy of its workflows – allowing Unity users to produce high-end content fast.
A UNIQUELY EXTENDIBLE TOOL
Thanks to Unity’s carefully designed APIs and the generosity, creativity and professionalism of the Unity community, it’s improbably easy to extend the Unity engine in more ways than you’d ever have imagined.
Extend the editor yourself, or choose from over 1700 free and paid extensions on the Unity Asset Store.
CREATE HIGHLY-OPTIMIZED CONTENT
Use Unity’s tools to deliver reliable performance, smooth framerate and superb player experience across target platforms. Create games that perform better at runtime, reduce graphics bottlenecks and take control of asset loading.
AMAZING VISUAL FIDELITY, RENDERING POWER AND AMBIENCE
Make your game look just how you envisaged it with Real-time Global Illumination and our physically-based shader. From luminous day, to the gaudy glow of neon signs at night; from sunshafts, to dimly lit midnight streets and shadowy tunnels – create an evocative dynamic game to enthrall players on any platform.
Unity’s Play Mode is an incredibly powerful development tool for rapid iterative editing. Press Play and instantly you are inside your game, playing and previewing how it will look in its platform-specific final build. Pause it, and alter values, assets, scripts and other properties, and instantly see the results. And, you can step through your game frame by frame for easy debugging.
I prepared 3 versions of Unity 5.3.5p8 Portable.
As many users do not need all the platform supports that Unity provides, and as their total weight is about 15 GB, I decided to make more than one version of Unity, each supporting different stuff, to have lighter programs for all of you. Here they are:
- “Lite” version (353 MB): this version only includes the core, the program itself. But you are able to add your own stuff through a particular procedure, written down here. (archives name: familiare353.partx.rar)
- “Apple” version (3 GB): this version includes Unity plus support for Apple stuff (both AppleTV and iOS) but also support for Android. (archives name: familiare353a.partx.rar)
- “Misc” version (2.6 GB): this version is “miscellaneous”, it includes Unity plus a couple of addons such as Built-in Shaders and WebPlayerDevelopment, but also support for Android, SamsungTV, Tizen, Mac, Linux, Windows, WebGL, Metro, UWP IL2CPP. (archives name: familiare535m.partx.rar)
Choose your own!
How to add your own stuff to any version
You can put all the files you want to add plugins and supports in this particular folder, which acts as the “Program Files” folder in a normal installed Unity: (exe folder)\Sandbox\Unity 5.3.5p8\roaming\modified\@PROGRAMFILES@\Unity\Editor, but you should also try \local\ instead of \roaming\ because I don’t really know which works for what, if they both work, or if they are useful for different things. Try and let me know 😉
Ps. In the archive there’s a little txt file with some infos, I wrote there the wrong version (3.5.3 instead of 5.3.5), and also the exe file name is wrong. My fault! But you can rename it as you want 🙂